Food has and will always be a big part of my life. Since this was my first time doing a solo game jam, I wanted to fully look into my Cantonese heritage, and one of my favorite things of all time: Dim Sum. The menus always felt like picking from an all-star rosters, with absolute bangers like cheung fun and congee, and I wanted that vibe. I also wanted to emulate that hectic carts-flying vibe you get in a Dim Sum place at peak hours.

This should be playable, but if it doesn't work let me know. For the best experience, don't use a Firefox-based browser. I do, and it seems to have some downward mouse drift, so use Chrome or another non-Firefox based browser.

If you can, please give feedback so I can learn from this! I've got a busy schedule as a student but I plan on doing a lot of game jams from now on, so any and all feedback is appreciated.

Also I'm a programmer/designer, not an artist T_T, so credit for the dim sum assets here: https://www.turbosquid.com/3d-models/3d-model-low-poly-hong-kong-dim-sum-collect...
If it weren't for these models, this game probably would've looked a LOT worse.

Published 3 days ago
StatusPrototype
PlatformsHTML5
AuthorIdioticIcecube
Made withGodot
Tags3D, Godot, Indie, No AI, Short
ContentNo generative AI was used

Comments

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(+1)

Cool idea! It would be nice if I got a receipt of all the items that I collected at the end of the game. I also thought the timer was a little too long as the action of grabbing dimsum felt repetitive after some time. I also wish I could turn around 360 to grab from carts that I missed and had gone past me. All in all, nice job!